Students are guided to accept responsibility for their learning and to understand practices and values that will impact their undergraduate experience; to further instill practicing values that will lead to academic success; and to connect with other new students and faculty members in the department and across campus for the main purpose of helping them be successful in the department of Computer Science, Baylor, and beyond.
Introduction to programming using the python language. Topics covered include basic data types, writing programs using sequence, branch and loop and using functions from advanced libraries. This course assumes no prior programming experience and does not count towards the computer science degree.
This course will introduce students to the theory and application of video game design. Students will work in teams to create video games in a game development engine. The students will also learn theory behind good game design, including the use of game rules to enhance gameplay, the creation of virtual worlds, and the use of games as a social experience. No prior programming experience is required.
An introduction to computer science for non-majors, emphasizing computational thinking, problem-solving, small-scale programming, and applications. This includes basic programming constructs such as data, variables, functions, conditionals, loops, lists, files, sets, dictionaries, object-oriented programming, and problem solving. Applications will include image processing, numerical computing, and graphics.
This includes more advanced programming concepts such as data structures, class objects, object oriented programming and algorithm analysis.
Introduction to computers, problem solving and algorithm development. Design, code, debug and document programs using techniques of good programming style and C++ programming language. Laboratory experiments and examples will be used to illustrate and reinforce concepts taught in the lectures.
Continuation of CSI 1430. Introduction to basic aspects of arrays, pointers, classes, inheritance, polymorphism, virtual functions, linked lists, stacks, queues, and binary trees.
For undergraduates who wish to study introductory topics not available in formal courses within the major. Course may be repeated with a change in content or topic.
Principles of data science, including problem workflow, variable types, visualization, modeling, programming, data management and cleaning, reproducibility, and big data.
An introduction to the structure of computer systems and the relationship between software and hardware. Topics include computer organization and representation of information in a computer. An assembly language will be used for programming assignments to illustrate the relationship between high-level languages and machine operations and interpretation of software.
An introduction to the foundations of discrete structures as they apply to computer science, focusing on providing a solid theoretical foundation for further work. Topics include sets, ordered structures, graph and trees, functions, proof techniques, number systems, logic, Boolean algebra, etc.
Study of computer ethics, risks, privacy, ownership of software, responsibility and liability, computer crime, and professional codes of conduct as they relate to society.
Topics covered will include hardware and software systems, social and ethical issues, information search strategies for research, and personal and organizational security issues (not applicable to a major in computer science).
Numerical differentiation and integration, linear systems of equations, numerical solutions of ordinary differential equations, curve fitting, and computational techniques.
Software design and construction with abstract data types. Description, performance and use of commonly-used algorithms and data structures including lists, trees, and graphs.
Current relational database design concepts including ER diagrams and normalization. Database access techniques such as SQL and JDBC. Database issues including performance and security. Web-database applications.
The organization and structure of computer systems, basic concepts of an operating system, command line interpreter, script programming, and system calls. Programming projects in Unix and C programming language.
An introduction to object-oriented analysis and design. Iterative development; identification of requirements; software development process; UML notation, models and methods; and introduction to design patterns. Software project using an object-oriented language.
This course will provide a comprehensive introduction to computer algorithms taken from diverse areas of application. This course will concentrate on algorithms of fundamental importance and on analyzing the efficiency of these algorithms.
Fundamentals of Software Engineering; software development processes, requirements analysis, modular design and implementation of software systems, software testing and evolution. A small project to illustrate and extend concepts from lectures.
An engineering approach to software development emphasizing design patterns and techniques for enterprise application development. Completing software project applying development process.
Quality, how to assure it and how to verify that it exists; the need for a culture of quality; how to avoid errors; inspections and reviews; verification versus validation; testing, verification, and validation techniques; process assurance and product assurance; quality process standards; faults; problem analysis and reporting; and statistical approaches to quality control.
Project planning, cost estimation, and scheduling; project management tools; factors influencing productivity and success; productivity metrics; analysis of options and risks; planning for change; management of expectations; release and configuration management; software process standards and process implementation; and software contracts and intellectual property.
Continued study of computer organization, focusing on hardware structure and implementation. Topics include digital logic CPU organization and microprogramming, memory organization, and input/output structures.
Introduction to UML notation; constructing and interpreting use cases; interpreting UML models; introduction to design patterns; introduction to testing; introduction to configuration management; Java as a second language; and implementing a graphical user interface. Laboratory assignments and a small project illustrate and extend concepts from lectures.
For undergraduates who wish to study intermediate topics not available in formal courses within the major. Course may be repeated with a change in content or topic.
Department arranged/approved summer intern work experience in computer science-related position. Includes a minimum of eight weeks of employment.
Introduction of computer science research opportunities to interested computer science undergraduates.
This is a laboratory course that will emphasize both offensive and defensive security techniques in an applied laboratory environment. The course may be taken 3 times to earn an upper division elective.
Students in the course will learn and implement algorithms to solve programming challenges. Topics include graph algorithms, backtracking search, simulation, geometry, combinatorics, number theory, sorting, searching, parsing, and output formatting. The course may be taken up to 3 times for credit.
Issues related to the creation and use of computer technology, considered within the broader context of technology and culture. Includes all topics from CSI 3101 as a subset.
Fundamentals of computer networking including data transmission, communication software, protocols, simple networks and internetworking.
Minimum grade of C in CSI 3335 and CSI 4321 or concurrent enrollment. This course provides an overview of cybersecurity threats, vulnerabilities, and defensive mitigations. The course will emphasize both theoretical concepts and practical application with critical thinking. Example topics include: authentication, access control, malware, intrusion, firewalls, encryption, software security, auditing/monitoring, and risk management.
This course provides additional depth and application of the cybersecurity concepts introduced in CSI 4323 (Introduction to Cybersecurity). Example topics include: penetration testing, cyber resilience, trusted computing, reverse engineering, network situational awareness, security architecture, incident handling, threat intelligence, and forensics.
Theoretical concepts that form the basis of computer science, including regular languages, context-free languages, Turing-decidable languages, nondeterminism, parsing, NP_Completeness, and undecidability.
Concepts for current relational database design and implementation, including SQL, ER diagrams, normalization, JDBC, XML and DBMS components. Semester project designing a relational database.
Operating system design and implementation. Topics include process control and synchronization, memory management, processor scheduling, file systems, and security. Course projects implement parts of an operating system.
Introduction to graphic representation and display of information and objects by computer. Topics include hardware display technology and algorithms for two-dimensional and three-dimensional graphics. A current graphic system model will be used for programming assignments.
Game Framework Design and Development. An introduction to game development platforms. Topics include: Game design principles, project management, game-related algorithms/mathematics, game physics, game audio/video, AI, development tools, and real-time systems.
Object-oriented analysis and design methods. Group software projects.
Introduction to the concepts, techniques, and applications of data warehousing and data mining. Topics include design and implementation of data warehouse and OLAP operations; data mining concepts and methods such as association rule mining, pattern mining, classification, and clustering; applications of data mining techniques to complex types of data in various fields.
A semester long project course in which students will create a gaming system. The project requires applying information technology according to established design management practices, including technical presentations (oral and written) by all students.
A semester-long project course in which students will create a computing system. The project requires applying information technology according to established design management practices, including technical presentations (oral and written) by all students.